Lead XR Software Engineer · Technical Architect · AR / VR / MR

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Independent Work

3D Modeling Archive

Hard-surface, vehicle, architectural, and environment modeling studies.

Year
2001–2015
Focus
3D & Animation
Role
3D modeler, texture artist, and lighting artist
A montage of hard-surface and environment 3D models

Turning complex forms into convincing digital objects and environments.

A collection of early 3D work showing the modeling and surface skills that continue to inform interactive training, simulation, and real-time development.

01

Explored vehicles, interiors, architecture, and mechanical forms

02

Developed production skills across modeling, texturing, and presentation

03

Includes work recognized in a national DaimlerChrysler design competition

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