Lead XR Software Engineer · Technical Architect · AR / VR / MR

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About Joe

An engineer’s mind with an artist’s eye.

My work has always lived at the point where technical systems become human experiences.

JOESIDinc@gmail.com
Honda Civic braking-system visualization with translucent mechanical components

Los Alamitos, CA
Lead XR Software Engineer

The short version

I build tools that help people see, learn, and act.

I’m Joe Sidorowicz, a Lead XR Software Engineer and technical architect with 20 years across software, interactive 3D, and immersive technology.

I architect production AR, VR, and MR platforms for training, maintenance, inspection, digital twins, and visualization across defense, aerospace, automotive, and enterprise environments.

I combine hands-on engineering in Unity, C#, OpenXR, multiplayer networking, spatial computing, WebGL, Azure, and applied AI with experience leading multidisciplinary teams from discovery and estimation through deployment.

Experience

A career built by following the interaction.

From early web experiments to spatial computing, each chapter expanded the same core practice: combine visual communication with useful technology.

2017

Wire Stone / PropelAR

Senior Unity Developer · AR / VR / MR

Built HoloLens mixed-reality experiences for Boeing’s 777X internal use and the 737 MAX display at the 2017 Paris Airshow.

2008—2018

American Honda Motor Company

Senior Software Engineer · AR/VR · 3D Animator

Led mobile training and technical-reference products and created more than 120 Honda and Acura service-education modules.

2006—2008

Interactive Media & Web

Developer · Animator · Designer

Produced educational and marketing experiences for Purina Mills, Harley-Davidson, Chrysler, and Spanish-language publishing brands.

Working toolkit

Fluent across the whole experience.

The specific tool changes. The aim stays constant: choose what best serves the job, the person, and the environment.

XR Engineering

  • Unity & C#
  • OpenXR
  • XR Interaction Toolkit
  • MRTK
  • Meta XR SDK

Platforms

  • HoloLens 2
  • Meta Quest
  • HTC Vive XR Elite
  • RealWear
  • iOS & Android

Systems & Cloud

  • .NET
  • WebGL
  • Microsoft Azure
  • REST APIs
  • Multiplayer Networking

Leadership & 3D

  • Technical Architecture
  • Team Leadership
  • BOE & Sprint Planning
  • Autodesk Maya
  • Real-Time Optimization

Education

Loyola Marymount University

Bachelor of Arts in Computer Animation
December 2005

Early recognition

DaimlerChrysler design competition

Placed first in Illinois and third nationally for a 3D spline-and-surface SUV concept, presented at DaimlerChrysler headquarters in Detroit.

Let’s connect

Bring me the complicated part.

I’m always interested in thoughtful immersive, simulation, training, and interactive-media work.

Email Joe