Immersive development
Production and prototype work across HoloLens, mobile AR, virtual reality, and spatial interfaces.
- Unity & C#
- XR Interaction Toolkit
- Meta XR SDK
- AR Foundation
- MRTK
- ARCore / ARKit
- Vuforia
Lead XR Software Engineer · Technical Architect · AR / VR / MR
Start a conversationLead XR Software Engineer
I’m Joe Sidorowicz, a Lead XR Software Engineer and technical architect designing and delivering production AR, VR, and MR platforms for defense, aerospace, automotive, and enterprise teams.
Experience across
Defense, aerospace, mobility, and enterprise teams.
Selected work
From shipboard maintenance to spatial mission planning, each project turns difficult information into an experience people can understand and act on.

AVATAR Partners · U.S. Coast Guard
A HoloLens 2 training experience that turns vessel stability theory into a hands-on spatial simulation.
Explore the case study
AVATAR Partners · U.S. Coast Guard
An on-site and off-site maintenance aid for the Coast Guard’s 87-foot cutter fleet.
Explore the case study
AVATAR Partners · U.S. Navy
A spatial mission-planning tool for exploring routes, terrain, and flight paths together.
Explore the case studyCapabilities
A career spanning software engineering and visual production makes it possible to think through both the system and the experience.
Production and prototype work across HoloLens, mobile AR, virtual reality, and spatial interfaces.
Interactive tools that make maintenance, operations, and technical systems easier to grasp.
Modeling, animation, compositing, and optimization for product education and real-time experiences.
Clear visual systems, natural interactions, and accessible paths through complicated information.
Core technology stack
The complete production toolkit behind the work, spanning spatial platforms, software, networking, cloud and AI, real-time graphics, and program delivery.
How I work
The best interaction rarely calls attention to itself. It gives people the right information, in the right place, at the right moment.
See the experience behind the workMap the users, equipment, constraints, and decisions before choosing the technology.
Turn the core task into something tangible, testable, and easy to explain.
Refine performance, visual clarity, and reliability around the environment where the work happens.

Featured story
“Turning emerging technology into practical tools for the people doing the work.”
Joe’s augmented-reality work for U.S. Coast Guard training was featured on CNBC’s Advancements with Ted Danson.
Watch the featureMore from the archive
Games, automotive education, animation, and 3D studies—all part of the path to immersive software.

Object-aware repair guidance for night vision goggle service and maintenance.
View project
Autonomous fighter aircraft navigate a real-world environment in an Android AR game prototype.
View project
A televised look at Coast Guard augmented-reality work on Advancements with Ted Danson.
View projectHave a complex idea?
If you’re exploring immersive training, simulation, real-time 3D, or a new interactive experience, I’d be glad to hear about it.
Email Joe