Lead XR Software Engineer · Technical Architect · AR / VR / MR

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Lead XR Software Engineer

Building the space between the real and the possible.

I’m Joe Sidorowicz, a Lead XR Software Engineer and technical architect designing and delivering production AR, VR, and MR platforms for defense, aerospace, automotive, and enterprise teams.

20 years
Software · 3D · immersive technology
120+
Honda & Acura modules
10-person teams
Engineering · art · QA · UI/UX

Experience across

Defense, aerospace, mobility, and enterprise teams.

  • U.S. Air Force logoU.S. Air Force
  • U.S. Navy logoU.S. Navy
  • U.S. Army logoU.S. Army
  • U.S. Coast Guard logoU.S. Coast Guard
  • American Honda Motor Company logoAmerican Honda Motor Company
  • Boeing logoBoeing
  • Lockheed Martin logoLockheed Martin
  • Parker Hannifin Aerospace logoParker Hannifin Aerospace
  • Harley-Davidson logoHarley-Davidson
  • Chrysler logoChrysler

Selected work

Technology with a real-world job to do.

From shipboard maintenance to spatial mission planning, each project turns difficult information into an experience people can understand and act on.

Capabilities

Built from code, craft, and curiosity.

A career spanning software engineering and visual production makes it possible to think through both the system and the experience.

Immersive development

Production and prototype work across HoloLens, mobile AR, virtual reality, and spatial interfaces.

  • Unity & C#
  • XR Interaction Toolkit
  • Meta XR SDK
  • AR Foundation
  • MRTK
  • ARCore / ARKit
  • Vuforia

Simulation & training

Interactive tools that make maintenance, operations, and technical systems easier to grasp.

  • Physics simulation
  • Object tracking
  • Guided workflows
  • Spatial UI

3D & motion

Modeling, animation, compositing, and optimization for product education and real-time experiences.

  • Maya
  • 3ds Max
  • After Effects
  • Real-time assets

Experience design

Clear visual systems, natural interactions, and accessible paths through complicated information.

  • UI prototyping
  • Voice & gesture
  • Web development
  • Visual storytelling

Core technology stack

The complete production toolkit behind the work, spanning spatial platforms, software, networking, cloud and AI, real-time graphics, and program delivery.

XR & Spatial Computing

  • Unity
  • OpenXR
  • XR Interaction Toolkit
  • MRTK
  • Meta XR SDK
  • AR Foundation
  • ARCore
  • ARKit
  • HoloLens 2
  • Meta Quest 1/2/Pro/3
  • HTC Vive XR Elite
  • RealWear Navigator 520
  • Android phones/tablets
  • iPhone/iPad (iOS/iPadOS)
  • Vuforia
  • VisionLib

Languages, Frameworks & Web

  • C#
  • .NET
  • JavaScript
  • Python
  • SQL
  • Node.js
  • WebGL
  • HTML
  • CSS
  • JSON
  • XML
  • REST APIs
  • HTTPS

Cloud & Applied AI

  • Microsoft Azure Commercial
  • Azure Government
  • OpenAI Responses and Speech APIs (STT/TTS)
  • Ollama
  • gpt-oss-20b
  • Hugging Face
  • local LLM inference
  • retrieval-augmented generation (RAG)
  • Node.js AI gateways

Multiplayer, Networking & Simulation

  • Netcode for GameObjects
  • NetworkTransform
  • NetworkRigidbody
  • Kinematic Character Controller
  • Mirror
  • WebRTC
  • Ardity
  • NVIDIA PhysX
  • OptiTrack Motive
  • Xsens

3D Graphics & Content Pipelines

  • Universal Render Pipeline (URP)
  • glTF
  • Autodesk Maya
  • Autodesk 3ds Max
  • ZBrush
  • Blender
  • Adobe Creative Cloud

Development & Delivery

  • Visual Studio
  • Xcode
  • Android Studio
  • Git
  • GitLab
  • SourceTree
  • Jira
  • Agile sprint planning
  • Basis of Estimate (BOE) development
  • Small Business Innovation Research (SBIR) reporting

How I work

Make the complex feel inevitable.

The best interaction rarely calls attention to itself. It gives people the right information, in the right place, at the right moment.

See the experience behind the work
  1. 01

    Understand the system

    Map the users, equipment, constraints, and decisions before choosing the technology.

  2. 02

    Prototype the interaction

    Turn the core task into something tangible, testable, and easy to explain.

  3. 03

    Build for the real world

    Refine performance, visual clarity, and reliability around the environment where the work happens.

Joe’s augmented-reality work featured on Advancements

Featured story

“Turning emerging technology into practical tools for the people doing the work.”

Joe’s augmented-reality work for U.S. Coast Guard training was featured on CNBC’s Advancements with Ted Danson.

Watch the feature

More from the archive

A long runway of experiments.

Games, automotive education, animation, and 3D studies—all part of the path to immersive software.

Have a complex idea?

Let’s make it tangible.

If you’re exploring immersive training, simulation, real-time 3D, or a new interactive experience, I’d be glad to hear about it.

Email Joe