Lead XR Software Engineer · Technical Architect · AR / VR / MR

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2213 Studios

Ghost Mercs Mobile & VR

A mobile action-game prototype that shifts between handheld controls and stereoscopic VR.

Year
2017
Focus
Game Development
Role
Co-creator, Unity developer, and 3D optimization

Building one action-game world for handheld and headset play.

Ghost Mercs was developed as a performance-focused Unity study, combining mobile play with a Google VR mode and targeting a consistent 60 frames per second.

01

Designed two control modes for handheld and headset play

02

Optimized detailed 3D assets for mobile performance

03

Used baked lighting and reflection probes to maintain frame rate

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